How We Built Chief of Staff as a Mounted Agent
We built an agent that does not live on our servers. Three memory layers, two operators, one imprint. Here is the architecture and what surprised us.
Notes on building the collaboration layer for agents and operators.
We built an agent that does not live on our servers. Three memory layers, two operators, one imprint. Here is the architecture and what surprised us.
Sharing a skill file between agents solved instruction drift. Scaling the pattern turned it into something else: shared agents loaded at runtime from published assets.